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Can't Stop (1980)
Playtime: 30
Min. Age: 9
Players: 2 - 4
Publisher: Clipper, Vennerød Forlag AS, franjos Spieleverlag, Editrice Giochi, Maldito Games, Ravensburger, Palitoy Ltd., Ediciones de Mente, förlAgo AB, Eagle-Gryphon Games, Parker Brothers, Oya, Swan Panasia Co., Ltd., Gonggan27, Borras Plana S.A., Face2Face Games, Miro Company, New Games Order, LLC, OPEN'N PLAY, Asmodee, Playte, Popcorn Games, Fractal Juegos
Designers: Sid Sackson
Artists: Wanjin Gill, Gabriel Laulunen (II), Kim Hong-Do, Atelier Wilinski, Klaus Wilinski, Klemens Franz, Heiko Günther, Monroy Gómez Verónica, Walter Pepperle, Ronan Le Maître
Mechanics: Race, Push Your Luck, Dice Rolling
Min. Age: 9
Players: 2 - 4
Publisher: Clipper, Vennerød Forlag AS, franjos Spieleverlag, Editrice Giochi, Maldito Games, Ravensburger, Palitoy Ltd., Ediciones de Mente, förlAgo AB, Eagle-Gryphon Games, Parker Brothers, Oya, Swan Panasia Co., Ltd., Gonggan27, Borras Plana S.A., Face2Face Games, Miro Company, New Games Order, LLC, OPEN'N PLAY, Asmodee, Playte, Popcorn Games, Fractal Juegos
Designers: Sid Sackson
Artists: Wanjin Gill, Gabriel Laulunen (II), Kim Hong-Do, Atelier Wilinski, Klaus Wilinski, Klemens Franz, Heiko Günther, Monroy Gómez Verónica, Walter Pepperle, Ronan Le Maître
Mechanics: Race, Push Your Luck, Dice Rolling
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In this Sid Sackson classic, players must press their luck with dice and choose combinations
tactically to close out three columns. The board has one column for each possible total of two six-sided
dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that
column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in
duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for
7 & 9. The player places or advances progress markers in the open column(s) associated with their
chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with
markers of their color. A player can only advance three different columns in a turn and cannot advance a
column which any player has closed out by reaching the end space; if a roll doesn’t result in any
legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
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The game was also published under these names:
Can't Stop ,
캔트 스탑 ,
캔트스탑 "엘보드" ,
BASTA ,
Sans Arrêt ,
Can't Stop: L-Board ,
Can't Stop: Sain-Am Peak ,
欲罷不能 ,
Todo o Nada ,
キャント・ストップ ,
Can't Stop! ,
¡No puedo parar!
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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833